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Pokemon Analysis #1: POTW Medicham
Topic Started: Jul 28 2013, 04:42 PM (432 Views)
Radioactive
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Medicham
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60|60|75|60|75|80|410


General Information:
Medicham's position of its humanshape body resembles a yoga practitioner, with a gray body and what seems to be large red and yellow pants or shorts. It wears some sort of headpiece that is also red with three yellow spots in the center, that seems to have three bulb-like extensions on the top and on the sides. Its large focused eyes are slightly covered by the headpiece, and its red lips seem to be in a rounded or puckered position.

Place In the Metagame:

Despite having poor base stats Medicham stands in the Wifi LU Tier. With Only 2 weaknesses and resistances, Medicham is neutrally hit by 13 Types. Armed With a Unique movepool, Medicham can still withstand threats in its tier.

Sets:

Fashionista:
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Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk) (Or Jolly)
- Hi Jump Kick
- Psycho Cut
- ThunderPunch/fire punch/ice punch/Retaliate
- Trick

Even With its poor base stat total Medicham is still a force to be reckoned with. With this Set Outspeeding its foes Medicham can make a swift kill with Hi jump kick against opponents like Bisharp or Cryognal. Trick can disable the effectiveness of the opponents wall ( eg. dusclops )

Banded Menace
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(Medicham) (M) @ Choice Band
Trait: Pure Power
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Psycho Cut
- ThunderPunch/ice punch/fire punch/Bullet Punch
- Drain Punch

Unfortunately Medicham doesn't carry many viable sets, meaning choiced medicham sets are the norm in Main stream Tiers. This doesn't Make Medicham any less of a power house reaching 720 attack with the Choice band. Medicham also has the advantage with drain punch dealing massive damage and recovering health.

Baton Pass:
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Medicham (F) @ Lum Berry
Trait: Pure Power
EVs: 252 Atk / 252 Spd / 4 hp
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Bulk Up / accupressure
- Drain Punch
- Foresight


Medicham can be used as a great Baton passer, having decent speed and stat boosting moves. Since Spiritomb can be generally bothersome for Medicham Foresight can come in handy to deal serious damage to it. Lum berry can deal with the inevitable Will-o-wisp from Spiritomb

Medicham>Breloom:
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Medicham (M) @ Leftovers or Lum Berry
Trait: Pure Power
EVs: 240 HP / 36 Atk / 4 Def / 172 SpD / 56 Spe
Jolly Nature (+Spd, -SAtk)
- Substitute
- Focus Punch
- Bulk Up
- Recover/drain Punch/Foresight

Medicham can be a fantastic sub puncher when used correctly, With self healing and bulk up, Medicham can become tanky and a Powerful attacker. +1 Bulk up w/ burn focus punch can OH KO 330 def spiritomb ( With Foresight ofc.)

Slim Shady:
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Medicham (F) @ Choice Specs
Trait: Pure Power
EVs: 252 SAtk / 252 Spd / 4 hp
Modest Nature (+SAtk, -Atk)
- Psychic
- Vacuum Wave
- Grass Knot
- Focus Blast

Choice specs Medicham can inflict massive damage to some bulkier foes, Grass knot is great for taking out the notoriously heavy ground types like Swampert/rhyperior, focus blast dealing with the obvious rock/steel/ice/normal types. Psychic destroys opposing fighting and poison types like venomoth or hitmonchan/lee.

Life Hurts:
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Medicham (F) @ Life Orb
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Hi Jump Kick
- Zen Headbutt
- Fake Out
- Bullet Punch

With the Life orb boost of 1.3x, Medicham can deal massive damage along with the stab boost. Fake out can be used to successfully break an opponents sash or scout to see if the opponent switches out without the danger of a High jump MISS. Hi Jump Kick being a powerful move in general, will deal massive damage along with STAB and the effects of Life Orb. This set can Break walls while easily finishing off frail foes.

Gen 3 Beast:
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Medicham (M) @ Leftovers
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Brick Break
- Shadow Ball
- Rock Slide
- ThunderPunch/Baton Pass


Other Options:

There isn't many other viable combinations for medicham other than low kick and reversal which could be decent moves for the banded set. You could also go for more bulk on the Sub punch set. You could use Calm mind for a more specially orientated set, using Vacuum wave and psychic/psyshock.


Counters/Checks
Counters:
Spiritomb Completely Walls Choiced Medicham sets, Tanking its shots with ease and being immune to both of its stab type moves.
Checks:
Archeops can destroy non scarfed medicham with acrobatics
Sceptile with Stab Leaf storm
Banded Entei with Espeed
Moltres/scyther/slowking/sigilyph deal with Medicham if it doesnt carry thunder punch.

If you have any comments/suggestions post them below. Other Viable Sets would be appreciated.
Edited by Radioactive, Aug 6 2013, 08:14 AM.
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Frostbite
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why the fuck isn't there a choice specs set :(((


Medicham (F) @ Choice Specs
Trait: Pure Power
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Vacuum Wave
- Grass Knot
- Focus Blast
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Radioactive
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I'll add the sets.
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big ed
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i do agree with chrom about gen 3 OU, it's coverage and ability to be part of a baton pass chain while still having baton pass is amazing. i've used it since like 06ish when i started messing with baton pass and have beaten some successful and known battlers (like dracomalfoy to name one) with the medicham after setting up baton pass and going to the cham.
anyway unless this shits just gen 5 LU only, a mention of the legendary swag of gen 3 could be mentioned woop wop

Medicham (M) @ Leftovers
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Brick Break
- Shadow Ball
- Rock Slide
- ThunderPunch/Baton Pass
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